Rocket Race

Primary Role: Sole Developer
Development Time: January 2017 - May 2017
GitHub: https://github.com/KhaosComplex/Rocket-Race
Engine: Unreal Engine
Platforms: PC, Mac, Linux
Download: Google Drive Download
Controls:


Rocket Race is a full featured multiplayer game being developed solely by myself (Alexander Greenstein), with art and assets by Derek Zhang, and other various Assets from the Unreal Marketplace. The objective is to get to the waypoints as soon as they spawn before any other player. Fire your rockets, use your powerups, boost around with your rocket jump, do whatever it takes to hit that waypoint before anyone else.

Over the course for 5 months I learned and implemented:

A small example of some of the base vehicle blueprint code. (as this is a college project, my coding standards have definitely improved since)