Ethereal

Primary Role: Sole Developer
Development Time: April 2016 - June 2016
GitHub: https://github.com/KhaosComplex/Ethereal
Download: Google Drive Download
Engine: Oxygine (C++)
Platforms: PC
Controls: WASD to move, Space to jump, E to change weapons, Left Click to shoot.


A prototype of a procedural generated game built upon the Oxygine framework (C++). Box2D was used to define collision bodies for all objects in the game and to allow realistic physics. All art and sound assets were done by my other partner. The game is more of a proof of concept as many of the originally planned features (rouge like weapons and special rooms) were unable to be implemented in the time frame provided. However, the game is designed to be easily extended to add these new concepts.

Over the course of development, I was the sole programmer for the entire game, including: