Apoc Theory
Primary Role: Lead Software Engineer
Development Time: November 2016 - December 2016
GitHub: https://github.com/KhaosComplex/Apoc-Theory
Engine: Unity
Platforms: PC, Mac, Linux, WebGL
Download: Google Drive Download
WebGL Playable Copy: https://apoctheory-c1a26.firebaseapp.com/
Controls:
A boss rush, bullet hell inspired video game built in unity. First boss implemented with easy potential for more additions. Core game mechanics involve moving, shooting, jumping and dashing.
During the course of about a month and a half alongside one other partner, I developed the main bulk of the game, especially the:
- Player Controller/Mechanics
- Camera Movements
- Boss Mechanics and Attacks
- Tutorial levels and Main Boss level
- UI for main menu and level select
- Controller Support
- File Reader for saving settings (currently disabled atm)
